), and with barely any knowledge or skill required! I've been hearing from a lot of new/returning players who feel that weaver is too complicated and unforgiving to play. All rights reserved. What are your tips and tricks about skill usage and priority? @zaekeon.5128 said: Metabattle has gotten much better about this, but you still see a lot of solo farming builds which rely on such tried-and-true strategies as "taking the lava font trait so you can rally repeatedly!". Wich traitline would you go for instead of weaver to farm HP in HoT and PoF? Background out of the way, I like the way you describe it. The main-hand attunement specifies skills in slots 1 and 2, the off-hand attunement specifies slots 4 and 5, and the skill in slot 3 depends on the combination of both attunements. Any suggestion what would be an other interresting statcombo wich will pair well with trailblazer weapon and trinkets? Gain increased vitality when wielding a sword. Odd that it doesn't show the gear (it's in there!).
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Attunement recharges are reduced. As far as 3rd spec to use while farming HP's, I'd probably say Water or Earth. Thanks for posting. Here are more or less the variants I am using at the moment.
Is Might Makes Right next? I didn't record it, but I hit a new personal record for balth solo this morning at 44 seconds using this build. That's why you always adjust open world builds to your play style. The Training tab is the third tab from the top on the far left of the Hero panel.
Well, I don't have a build that's going to make weaver less complicated. Here's another video of fire weaver handling some of the jungle's more deadly residents. I'd also always use persisting flames in fire due to your huge portion of damage coming from fire fields (as well as giving you another way to rally), while swapping energy sigil for strength one because you have more than enough defense and evades in your kit to not need another dodge. Condition Damage: Legendary 1723/1633 Exotic
or affiliated Trademarks and protected by international copyright laws unless otherwise noted. Break stun, then spin and briefly evade attacks.
4 every time you play your weaver?
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I'd also always use persisting flames in fire due to your huge portion of damage coming from fire fields (as well as giving you another way to rally), while swapping energy sigil for strength one because you have more than enough defense and evades in your kit to not need another dodge. Every time I look at the fire traits now, all I see is that the third tier fire is now about as useful to me as the second tier of arcane, both of which you have made pretty much useless just this year! 1 Overview; 2 Skillbar. If you’re new to Guild Wars 2 or WvW in general, fret now. It will all help players see that there are different ways to approach playing this game! As Vrath.1754 said, I'm using mostly dire with a few trailblazer pieces (the latter for a little expertise to reach 100% increased burn duration). You do know that snowcrows builds are created with a group in mind which already provides you those buffs, right? Water will provide you with extra sustain and condi cleanse if you feel a little squishy.
The catch is that rotating into water and spending all this time evading you deal no damage. You also can subscribe or support me on Patreon if you enjoy my work, \u0026 want to encourage me, link is above.Thanks everyone, \u0026 spread the love of Weaver \u0026 Guild Wars 2.My channel \u0026 this video are not sponsored \u0026 not monetized.All my income are from Patreon.▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬Gaming \u0026 Cello are my passion, I am not at all a professionnal ; I am a student.I am playing the Cello as amateur, \u0026 making videos on my free time.Making a single video like a guide, or a Cello Cover, is very time consuming : arrangement, create score, training, record the cello or my gameplay, filming, editing, mixing audio, uploading, etc. I just pop all of my utilities and drop pyrovortex on this group of mordrem, then stand back and let them beat on me. Everybody says fresh air is the way to level but i like the fire and earth kit on dagger mainhand much more than air. I would say that earth is probably better? Well, I'll keep at it! I apologise in advance for so many questions. Avoid rotating into water unless you need CC or healing. If i mainly circle between fire and earth any gear with + to condition damage should work right? @zaekeon.5128 said:
A lot of them are glass cannon and focus on active defenses to stay alive so if you swapped from that to something that just has to spam autos and sustain itself through 5 defensive traits and tanky gear of course you'd go down a lot less. I get it.
Viper or something? To unlock the Warclaw mount, all you need to go is go to your WvW tab on the top left and then go to the WvW abilities. This thread is a continuation of a conversation that started in someone else's thread, which is why I wanted to transfer it over here. Let's just say I am less than impressed with our current development team and would like them to reconsider this stupidity. This is somewhat hampered by his belief that the golden age of gaming ended with the PlayStation One, but he doesn't let that stop him. And don't worry if that's too much to wrap your head around. In addition, having close to max burn duration improves damage dramatically. It’s hidden away in Transcendent Bay, and hidden pretty well. It used to be that the Elementalist Lava Font and Meteor Attack were two of the strongest attacks in the game. Gain superspeed when you are inflicted with inhibiting conditions. Also leggy weapons make statswitch easy. You should try both and see what you prefer!
PvE: http://gw2skills.net/editor/?PGgAw2lZwmYXMJmJOKXdvaA-zRRYcRDHHZQjlROJQmFgDzSVSbA-e, WvW: http://gw2skills.net/editor/?PGgAw2lZweYXMJmJOSXdveA-zVRYcRDQG+yInEIzCwhZpKpN-w, PvP: http://gw2skills.net/editor/?PGgAw2lZweYXMJmJOSXZveA-z5YXGJkAZWAOMA. For utilities I'd probably run healing signet, fire signet, glyph of elemental power, glyph of storms, and glyph of elementals. @SunTzu.4513 said: Sorry noob question but when I look at it I see “condition damage” which makes sense but I’m not sure which stat set is the best. Anything change for your build from the nerfs for PvE? Arcane traitline gives you more dps with quicker attunement recharge and fury on attunement switch.
Deal increased damage to weakened foes. That's great to hear the build turned things around for you! His favorite games include Soul Reaver and Undertale. 2. Okay, that's great! PvP players do not need to unlock anything, as all skills and traits available to the account will be unlocked while within the Heart of the Mists..
But that's not the situation we found ourselves in! I'm playing like you, mainly because of the lack of challenge when in a group. It was all smooth sailing until the final boss. Rotating into these elements is something you definitely need to do at the right time, but it's also a damage loss when you do it. Cant answer your question but just some ideas to help till you get Weaver unlocked for the OPs build. Takes some practice but will help take out HP champs. Build elemental flames into your sword and strike your enemies. But maybe you aren't trying to bang out Chopin's etude op. The second sword skill is always a movement skill that allows player to gap close or retreat depending on the attunement. Sigil of Malice, burn duration food). This class takes more to learn, but it's super fun to play and very strong with the right build! Meta? If anything, I lose damage because I have to play more defensively. Jump forward and deliver a fiery blast to the area. The gosunoob.com content may not be used, reproduced or copied without the prior express written consent of gosunoob.com. The latter is not meant to solo group content. I went with some guys from my guild to check out this Dragon Arena Survival event. Being attuned to two different elements results in a corresponding Dual Attack in slot 3, regardless of the attunements' order. It also gives you more sustainability with … Gain attributes based on your current attunement. Not even close! I am mostly a solo player in whatever I do.
But, I have seen their videos. They favor swords in battle, and channel the strength of the elements using their stance skills. Dire is the yellow radiationish, I guess symbols, the other is trailblazer. Getting the Riddle of the Weaver ring does involve exploring around Transcendent Bay (west of Brightwater Inlet) while riding your Jackal mount, but there’s a whole lot more to it.The problem is, the jackal probably won’t be enough to pull this off.
So this is actually an excellent boost for open world play as it adds a significant amount of condition damage! I'm liking the build so far even without much practice.
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