On enemy, kill grenades can be re-used. 1-7% if self.
Requires 4 for higher Defensive Stats. 5s with marksman rifles.
At most once per 5 seconds per weapon type. The last enemy you have damaged with a skill is marked. While in cover, weapon handling is increased by +50%. If a bullet is returned to the magazine the next shot has +40% increased damage. Damage increases are doubled while both buffs are active at the same time. Stacks up to 15 times. Killing an enemy with a status effect applied applied grants you and all allies within 15 meters 15% critical hit chance and 15% critical hit damage for 20 seconds. When your armor is depleted, repair 95% of your armor. 10% to enemies between 15-25 meters for LMGs and Assault Rifles. Damage is capped to 800% of your weapon damage.
Spotter: +10% Weapon Damage to pulsed enemies. The bottom half of the magazine has -20% rate of fire and 30% total weapon damage. Damage scales with skill tier dealing 25-100% damage of a concussion grenade. You and allies within 7m of your deployed skills, gain +25% reload speed and reduces active cooldowns by 0.2s each second. While in cover, weapon handling is increased by +45%. Gain +15% bonus armor while aiming grenades. With a combined experience of over 20 years, the RespawnFirst team is dedicated to bringing you the best possible content. Kills refresh this buff. In The Division 2, Weapon and Armor talents are special bonuses associated with specific weapons/armor, with some talents needing to meet a certain criteria in order to properly utilize them, while a few others do not need any requirements in order to use them.. There are also Named Weapons and Armor pieces which have one Perfect/Perfected talent that is more powerful than the normal talent. Entrench: +5% Armor for every headshot form cover.
Grenades can now be "cooked" by holding down the fire button, making them explode earlier.
Additional headshots refresh the duration. That is all for our Division 2 Talents Guide. Headshot kills additionally increase total weapon damage by 15% for 10s.
Increases total weapon damage by 6% every second you are aiming while scoped 8x or higher, up to 50%. All damage you take is amplified by 50%. While Holstered, weapon swap speed is increased by 10%. Skill kills have a 25% chance to reset skill cooldowns. Critical hits increase total weapon damage by 1% for 5 seconds. While equipped, rolling removes burning, bleed and poisoned status effects, this can occur once every 60 seconds. If scoped, your first shot fired from out of combat or after fully reloading from empty deals headshot damage to any part of the body hit. Close. 7 or more Offensive Attributes. Kills refresh this buff. Unstoppable Force: +2% Weapon Damage for every 10,000 Max Amor by killing. Using an armor kit grants +1 skill tier for 15s. Stacks up to 15 times.
Active Talents are applicable to Current Gear while Passive is applicable to your Character. Increases total weapon damage by 25%. While holstered, reloading from empty gives you 20% of your magazine back as free ammo, this can occur once every 30 seconds. When you apply a status effect, it is also applied to all enemies within 5m of your target. Kills allow you to repair up to 100% armor for 4-10 seconds, based on your number of Weapon core attributes. While equipped, this weapon increases throwing distance by 10%. Max stack is 10. Note that talents are now different as part of Gear 2.0. While you have bonus armor, amplifies total weapon damage by 35% to enemies within 10m. Get the full talent list and find out which is the best and strongest talent in Division 2. Applying a blind, ensnare, confuse, or shock to an enemy grants 40% of your armor as bonus armor to allies within 20 meters of that enemy for 10 seconds. Applies blind to an enemy hit in the head. Effectiveness increased by your skill tier. Damaging an enemy with a skill increases total weapon damage by 15% for 15s. Allies within 7 meters of your deployed skills, gain +25% reload speed and reduces their active cooldowns by 0.2 seconds each seconds. Weapon Damage is increased by 4% for every 10% of ammo missing from the magazine. If you are below 30% armor, headshots from cover repair 20% of your armor. Max stack is 5. Swapping away disables this buff from all weapons for 5 seconds. Work for SMG, Shotguns and Assault Rifles. While equipped and in cover, all skill damage and healing is increased by +25% for 10 seconds, buff is lost when exiting cover, can occur once per 60 seconds. Swapping weapons grants 15% weapon damage for 5 seconds, the buff is lost for 5 seconds when you swap a weapon while the buff is active. Up to 15 stacks per skill.
Effectiveness increased by your sill tier. Grants +18% weapon damage at the cost of -25% Stability and -25% Accuracy. Applying a status effect increases total weapon damage by 18% for 20s. Gunslinger: Refill sidearm ammo + 20% weapon damage for the entire magazine reload only if you can swap it within 3 seconds of a kill. Hitting an enemy grants +15% skill damage for 5 seconds. Stacks increase your total skill damage by 1% and total skill repair by 2%. Using an armor kit grants +1 skill tier for 15 seconds, if already at skill tier 6, grants overcharge. Enemies you hit with shotguns and marksman rifles amplifies the damage they take by 10% from all sources for 5s. Grenade Radius is increased by +50%. In this Division 2 guide, we are going to go over the talents that you can get on your chest and backpack after the Warlords Of New York Update. Remote Pulse, All Turrets, All Hives, Explosive Seeker, Cluster Seeker, Mender Seeker, Decoy, All Traps. Max stack is 40. ... ← More support posts from The Division 2 ← More dev posts from The Division 2 Recent The Division 2 Posts [Bug/Glitch] PCgrand washington hotel league time trail impossible to complete in 15 min to bug. Amplifies total weapon and skill damage by 15% to pulsed enemies.
The short answer is yes, but with limits. 1-7% it self. All Rights Reserved. Division 2 Talents Guide (Warlords Of New York Update). Applying a Blind, Ensnare, Confuse, or Shock to an enemy grants 40% of your armor as bonus armor to you and all allies within 20m of that enemy for 10s. Can be used every 15 seconds, requires 4 Offense Stat. Gain +15% bonus armor while aiming grenades. While in cover weapon handling is increased by +45%.
Headshots grant +40% skill repair for 15 seconds. Unbreakable: +25% Repairs for Armor when it is depleted + Armor kits used before 5 seconds is can be re-used. Killing a target has a 70% chance to refill the magazine. With the release of the Division 2 Warlords Of New York Update, Gear 2.0 has been introduced and talents have been changed.
Stacks up to 5 times. Gear Talents have positive and negative effects, so they become a bit complicated to use, we will focus on special abilities, what buff you get as an additional benefit to boost your power of the Gear. Increases total weapon damage by 5% every second you are aiming while scoped 8x or higher, up to 50%. Posted by 5 months ago. Headshot kills increase total weapon damage by 15% for 10 seconds. Braced: +15% Weapon Handling when in cover. Stacks up to 3 times. If you are below 15% armor, critical hits repair 3% missing armor. In this Division 2 guide, we are going to go over the talents that you can get on your chest and backpack after the Warlords Of New York Update. While in cover, increases total weapon damage by 15%. 3 consecutive kills refills the magazine and grants +40% weapon damage for 10 seconds. Applying a status effect increases total weapon damage by 18% for 20 seconds. Landing headshots adds a stack of bonus +12% weapon damage for 5 seconds. 35% to enemies further than 25 meters for Rifles and Marksman Rifles. Grants 0-18% of your armor as bonus armor to all other allies when they are reloading, based on your Armor core attributes.
Reloading grants +1% weapon damage for 10 seconds. While equipped, this weapon grants 10% bonus armor while deploying a skill. Swapping away disables this buff from all weapons for 5 seconds. Using an armor kit has a 50% chance to not consume the armor kit. about 2 hours ago - Ubi-Spud. When in combat, each skill generates a stack while active or not on cooldown.
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